

Software Development Major and Music Producer, Grand Canyon University Alex Vergara Unable to find a music streaming service that sounded perfect, he created BeatsTree.
Like Spotify and BeatStars, users can upload their own songs, but unlike other music streaming services (and where BeatsTree is very different, users can download music files stored in the cloud) .
“I’m a producer and I make my own beats. It’s a project.
“I don’t use APIs (application programming interfaces that allow programs to talk to each other). Nothing is pre-built. Everything is built from scratch… Everything is in my hands.” It’s built with work,” he said.
He said the learning curve was huge for him in tackling this project. Not only has he honed his skills in the programming language C#, but in recent months he has dived headfirst into the cloud his computing program, Microsoft Azure.
About searching Azure to find what it takes to build BeatsTree, he says:

Vergara’s music streaming service is one of about 60 projects showcased at the Antelope Gymnasium on Thursday as part of the term-end Technology Capstone Showcase held in partnership with Strategic Employer Initiatives and Internships. It’s time to announce a graduation ceremony intended for the graduate to showcase everything she’s learned at GCU.
Attended by students in the software development, computer science, information technology, and research design programs of the College of Science and Engineering, the event welcomes industry experts and advisory board members to provide first-hand insight into the technology savvy of university students. I saw it.
It used to be a hallway, but now it’s grown into a classroom, and now it’s moved to the gymnasium. That’s a good question.
Technology Project Manager Katherine Urrutia on the Growth of the Technology Capstone Showcase
Showcase has grown exponentially since its debut in 2016.
“It used to be in the hallway, then expanded into the classroom, but now it’s so big it’s moved to the gymnasium. Good problem,” he said. Catherine UrrutiaTechnology Project Manager.
Visitors can experience the VR Arcade (Developed by: James Ridley When Dylan Olsoff), which recreates the 80’s arcade experience through virtual reality. HikingTracker (Developed by: connor rolstad) contains a map of where you hiked and provides a way for hikers to track data such as elevation gain. Collection Tracker (Developed by: Nate Kelly), which allows Pokémon enthusiasts to keep track of their card collections.
Visitors can also scan a QR code on each project site to submit feedback.

While peak presentations are usually aimed at seniors, software development freshmen Joseph Abraham I was invited to participate as one of the representatives of the university’s research and design program. Abraham is part of the Computational Artificial Intelligence/Machine Learning & Robotics Lab, Dr. Jevon Jackson.
Abraham’s project, Fake News Detector for Twitter, uses machine learning to spot false information. Abraham reads the following news. Elon Musk SpaceX, Tesla, and now Twitter are famous for telling programs which statements are objectively true or false. He aims to process 20,000 data points while the program is in the “learning phase.”
“Three months ago, I didn’t know how to code,” Abraham said of his project. The project will continue to develop after years on the GCU. “I love it.”
computer science student Kaitlyn Hostetler When Evan Creewerworked with Orbis Education to develop a virtual reality simulation using Microsoft HoloLens technology. This allows nursing students to practice evaluating newborns and perform other tasks such as holding a virtual baby. The simulation is intended to be an intermediate teaching tool to hone nursing students’ skills between the classroom and the start of interacting with real newborns.
“It just gives them more experience,” said Kliewer.

information technology student Luke Levine, brooks birkinbine, jerry connelly When Victor Perez They shared details of their nutrition web app, Honest Nutrition.
What sets it apart from other nutrition apps is that it “shows a wider range of data,” Levene says. So instead of showing the user what she ate for the week, we track her nutritional habits even further back. The app can also recommend foods based on your eating history. For example, recognize if you are running out of recommended dairy products for the day. Users can also set personal goals in the app. This will let you know if you are above or below your personal calorie goal.
student developer melanie spence When Elijah Olmos We have developed a software to track attendance using Web3.0 blockchain technology. A blockchain records transactions organized into blocks within a peer-to-peer network. The software can be used by professors to track attendance in their classes, or by organizations around campus to see who attended their events.
“The biggest thing I learned was blockchain,” said Olmos, who demonstrated the technology by scanning a card onto a Raspberry Pi computer.

senior software developer Charles Osiris Developed MediHealth, a phone app that reminds users to take their medication. He got the idea for this project because his mother is on medication and tends to forget to take a pill or two.
“My biggest challenge was launching on mobile, we had to update the API,” said Osiris.
Reini SantosGoodwill Product Designer in Central and Northern Arizona was one of about 50 industry professionals and advisory board members who attended the event.
“We may hire a new developer in January,” she said.
She hopes to find a GCU student developer to make that perfect sound.
“Given all the building blocks we’ve been doing, this is an achievement,” said the technical assistant dean. Brandy Harris, looking out over the Antelope Gymnasium, I saw a sea of tables and students dressed in their best at presentations. “We have received tremendous support from our industry partners.
“It was great.”
GCU Senior Writer Lana Sweeten-Shult said: [email protected] or at 602-639-7901.
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Relevant content:
GCUnews: Student Tech Project Impresses Industry
GCUnews: showcasing the trajectory of a virtual reality project