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$65.7 billion global amusement park industry by 2027 –

DUBLIN, Nov. 30, 2022 (GLOBE NEWSWIRE) — ‘Amusement Park Market: Global Industry Trends, Share, Size, Growth, Opportunity, and Forecast 2022-2027’ Report Added of Recruitment.

The global amusement park market will reach USD 48.8 billion in 2021. Looking ahead, the publisher expects the market to reach US$65.7 billion by 2027, and from 2021 to 2027, he expects it to exhibit a CAGR of 5.08%.

report attribute detail
page number 144
Forecast period 2021-2027
Estimated market value in 2021 (USD) $48.8 billion
Projected market value to 2027 (USD) $65.7 billion
compound annual growth rate 5.0%
Target area global

With the uncertainty of COVID-19 in mind, we are continuously tracking and assessing the direct and indirect impacts of the pandemic. These insights are included in the report as key market contributors.

Amusement parks are outdoor recreation and entertainment zones based on fictional characters and themes. They are commercially operated extensions of fairs and picnic gardens, catering to individuals of all ages.

We offer a variety of amusement facilities including mechanical rides, water parks, theme parks, arcades, casinos, sports betting facilities, hotels, resorts and refreshment zones. They may also offer an immersive cinematic experience with high-definition (HD) music and light shows and plays that are enjoyed by both children and adults alike.

Rapid urbanization, along with significant growth in the travel and tourism industry, is one of the key factors creating a positive outlook for the market. In addition, the availability of innovative rides, accommodations, and official merchandise at amusement parks is also boosting the market growth. To expand its reach, park owners offer numerous adventurous and engaging experiences through theme-based attractions such as food, drink, clothing, and collectibles.

Moreover, increasing adoption of technologically advanced solutions such as hydraulics, pneumatics, animatronics, and Internet of Things (IoT) acts as another growth driver. These solutions help track and monitor all activity within the park and provide interactive experiences for visitors through augmented reality (AR) and virtual reality (VR) technology.

Other factors, such as rising disposable income and increasing consumer’s ability to spend on entertainment, increased investment in themed amusement parks, development of 4D rides and giant roller coasters and rides, are expected to further drive the market. will be However, due to the coronavirus pandemic (COVID-19), market growth has been affected and is expected to recover in the short term. This may be due to social distancing norms established in many countries.

Competitive environment:

The report also analyzes the competitive landscape of the market, with key players being Arden Treasure Group, Cedar Fair Entertainment Company, Chimelong Group Co., Ltd., Comcast Corporation, Fantawild Holdings Co., Ltd. (Shenzhen Huaqiang Holdings Co., Ltd.), IMG. Worlds of Adventure, Merlin Entertainments (The Blackstone Group), SeaWorld Parks & Entertainment Inc., Warner Media LLC, The Walt Disney Company.

Key questions answered in this report:

  • How has the global amusement park market fared so far, and what will it look like in the next few years?
  • What impact has COVID-19 had on the global amusement park market?
  • What are your major regional markets?
  • What is the market segmentation based on vehicle?
  • What is market segmentation by revenue source?
  • What is the breakdown of the market by age group?
  • What are the different stages of the industry value chain?
  • What are the key industry drivers and challenges?
  • What are the structure and key players of the global amusement park market?
  • How competitive is the industry?

Main topics:

1.First of all

2 Scope and methodology

3 Abstract

4 Introduction
4.1 Overview
4.2 Major Industry Trends

5 global amusement park markets
5.1 Market Overview
5.2 Market performance
5.3 Impact of COVID-19
5.4 Market forecast

6 Market Breakdown by Vehicles
6.1 Mechanical Ride
6.1.1 Market trends
6.1.2 Market Forecast
6.2 Water Ride
6.2.1 Market trends
6.2.2 Market Forecast
6.3 Miscellaneous
6.3.1 Market trends
6.3.2 Market Forecast

7 Market Breakdown by Revenue Source
7.1 Tickets
7.1.1 Market trends
7.1.2 Market Forecast
7.2 Food and drink
7.2.1 Market trends
7.2.2 Market Forecast
7.3 Products
7.3.1 Market trends
7.3.2 Market Forecast
7.4 Hotels/Resorts
7.4.1 Market trends
7.4.2 Market Forecast
7.5 Miscellaneous
7.5.1 Market trends
7.5.2 Market Forecast

8 Market Breakdown by Age Group
8.1 Until the age of 18
8.1.1 Market trends
8.1.2 Market Forecast
8.2 19-35 years old
8.2.1 Market trends
8.2.2 Market forecast
8.3 36-50 years old
8.3.1 Market trends
8.3.2 Market Forecast
8.4 51-65 years old
8.4.1 Market trends
8.4.2 Market Forecast
8.5 Over 65 years
8.5.1 Market trends
8.5.2 Market Forecast

9 Market Breakdown by Region

10 SWOT analysis

11 Value Chain Analysis

12 Porters Five Forces Analysis

13 Price Analysis

14 Competitive environment
14.1 Market structure
14.2 Major Players
14.3 Key Player Profiles
14.3.1 Ardent Leisure Group Company Profile Product Portfolio
14.3.2 Cedar Fair Entertainment Company Company Profile Product Portfolio
14.3.3 Chimelong Group Co., Ltd. Company Profile Product Portfolio
14.3.4 Comcast Corporation Company Profile Product Portfolio Finance SWOT Analysis
14.3.5 Fantawild Holdings Inc. (Shenzhen Huaqiang Holdings Ltd.) Company Profile Product Portfolio
14.3.6 IMG Worlds of Adventure Company Profile Product Portfolio
14.3.7 Merlin Entertainment (Blackstone Group) Company Profile Product Portfolio
14.3.8 Seaworld Parks & Entertainment Co., Ltd. Company Profile Product Portfolio
14.3.9 Warner Media LLC Company Profile Product Portfolio
14.3.10 Walt Disney Company Company Profile Product Portfolio Finance SWOT Analysis

For more information on this report, please visit

  • Global amusement park market


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